System shock remake resetera9/17/2023 ![]() ![]() In person he has a very gentle, kind, and humble demeanor. The team had a lot of strong personalities and he was mostly hands-off. He was the most visible face of the team so I imagine it's natural to assign him blame, but if anything we needed more of his direct involvement. "There's a lot of criticism of Warren here that I don't think is very fair. ![]() When the news about Starbreeze came it cast a big shadow over our hopes to find a new publisher.", they said on the OtherSide Boston-developed Underworld Ascendant which launched in a disastrous state. Not only was it a financial loss for the company, the damage to our reputation was irreversible even if Austin had nothing to do with it. ![]() "Warren kept promising us a play test to give Boston feedback, but for whatever reason it never happened, so most of us didn't play it until it launched. The former Community Manager then pointed at a thread on RPGCodex, where another former OtherSide Austin employee, going by the username Kin Corn Karn, was detailing the situation behind doors. Some of the developers in Boston, like Jared, still haven’t found full-time work since June.", they said. It hurts to see many of these developers out of a job on a project they worked so hard on. Having played the internal SS3 demo, I know the Austin team worked their asses off and made some stunning progress in the past couple of months. "I want to say, having been at OSE while layoffs were happening and having left just before this next round in Austin, I deeply admired every single developer I had the chance to work with. At the same time, OtherSide's Warren Spector was quoted as saying that the title would aim for "for AAA quality at the AA price tag".īack in December, a former System Shock 3 Community Manager posted their own thoughts on the OtherSide forums, expressing their worries for the studio: OtherSide Entertainment had lost Starbreeze as publisher after the company encountered its own financial problems and sold back the rights to System Shock 3. Tibbs, who noted that a number of key System Shock 3 staff had updated their LinkedIn profiles to reflect that they stopped working at the developer's Austin office back in September, October and November of last year. ![]() The OtherSide Entertainment layoffs were first spotted by ResetEra user Mr. ![]()
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